Damus
〽️ɪɢᴜᴇʟ :godot: profile picture
〽️ɪɢᴜᴇʟ :godot:
@〽️ɪɢᴜᴇʟ :godot:
I want to know so much about 3D workflows. For example, ideally one should use as few materials as possible and share them between assets. At the same time, I wanna buy assets and use them. This creates a problem where I somehow need to organize my materials centrally regardless of assets. So far, I haven't found a good flow for this (Blender + Godot)
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Laura · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqjj5sqrj2gpwyx8xh7laxmzpcz4cs07ztj5wer3j7u9q6l5tsuzeqs7nz6q Master materials are a somewhat common way to solve this, you grab the textures of your model, and make them work with the master material(s), ignoring the originals. Needs careful balan...