Damus
ghosttie · 1w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh8jtlufggvukv6w2j7jgle3zmld43fe...
Yora profile picture
@nprofile1q... @nprofile1q... The original Quake palette is easily available. But looking at it didn't help me gain any understanding how to create one myself.
The whole game being basically brown probably doesn't help, though.

I am now tending towards making a simple palette of 24 base shades for the overall aesthetics and making highlights and shadows on the fly, and then converting each texture to 32 indexed colors. Should at least achieve the graininess.
1
ghosttie · 1w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqh8jtlufggvukv6w2j7jgle3zmld43fenqduxs3v725gl8hj20e9qffjtp0 maybe make some representative assets in full color and then take a scre...