Damus
Aras Pranckevičius · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq0f7e9qey4t9vv0jqea92zgg7m05ghlx38c7w08yxmnrda63k07ts824e67 you can't get to SamplerState from oldskool sampler2D. So you'd need to change the rel...
Rune Skovbo Johansen profile picture
@nprofile1q... Hmm, I'm a bit confused whether it's a surface shader. It doesn't seem to have #pragma surf but it does use the SurfaceOutputStandardSpecular struct. It calls LightingStandardSpecular inside its fragment shader. Does that make it a surface shader or not?
1
Aras Pranckevičius · 4w
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq0f7e9qey4t9vv0jqea92zgg7m05ghlx38c7w08yxmnrda63k07ts824e67 if there's no "pragma surf" then it's not a surface shader. makes it easier! I could try quickly whipping something up here and send you