Damus
FailureBiWinning's Mean :bean_blu: Machine profile picture
FailureBiWinning's Mean :bean_blu: Machine
@FailureBiWinning's Mean :bean_blu: Machine
More 32X testing in the most recent BlastEm nightly - still got framerate problems, but Kolibri in particular kind of highlights where the problem seems to be coming from.

By disabling the (still very much scratchy-sounding) music in the game's options, the framerate jumped to a near-consistent 59~60 with only the occasional dip to 54, which means something in the emulator's sound-handling is likely what's causing the lag.

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FailureBiWinning's Mean :bean_blu: Machine · 1w
I do have to ponder... Kolibri takes advantage of the 32X PWM for its music (in much the same way Chaotix does). Maybe BlastEm is struggling with having the PWM and the 2612 going at the same time? Perhaps an option to disable the PWM would help with testing (or even just playing the games in genera...