Damus
Gawain(DarkGriffin) · 3w
The old skool game design was to lock all that behind 💯 completion. But if only 5% get there, is your plot and world design even going to feel like a thing? Just sharing some open Saturday afterno...
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It feels a bit like a no win situation. That 5% is very small, but they are also the most didicated to your world, or at least most interested in whatever mechanics/gameplay you made. Enough to trade going somewhere else for it.

Do you leave them a final big surprise? Do you require getting there?

Or do you and them both know you have gone too deep, handshake on it. Maybe sell them a hat and thanks for memories tshirt?
1
Gawain(DarkGriffin) · 3w
I think a lot of the answer lies with the speedrun communities, or the endless hunting of more information in puzzle games like blue prince. I'm not sure what the best answer is. I do think it depends on what the game is. But I see a lot of games where the lore just stops once the player takes cont...