Damus
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Marty profile picture
@nprofile1q... By the way, I had to animate one of these chains and figure out how to get it to interact with colliders, and I found a pretty decent solution that I thought I'd share:

Basically, instead of using a bunch of connected edges as the base, I used a ribbon so collisions would work - basically an extruded edge.

So I set up the ribbon by using an extruded spline, then added an extra edge loop right down the middle of it...
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Marty · 2d
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqstamd8csfl8mvhyhjjn4uz2scx5lsdjfq3m52h4fgkk3rzwmejaqrdjs93 The trick was to set this inner loop to a special vertex group, so I could isolate it later. I set up the cloth sim and colliders, then ran the simulation. Then used a geometry nodes s...