Damus
Glitchy Pixel profile picture
Glitchy Pixel
@Glitchy Pixel

Right now loving making games and other interactive fun things d(n_n)b. Diana and Italo created Glitchy Pixel, to see what happens \\(^_^)/.

Diana is now at @Diana_P \:D/

I'll probably lurk in mastodon or maybe update the website someday. Yeah, I like having to go to more than one website.

He/him

#indiedev #gamedev #fedi22

Relays (1)
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Recent Notes

Glitchy Pixel profile picture
A very useless and specific pet peeve of mine when watching videos analyzing games.

When a games has the mechanic that closes itself... people keep saying "oh, it crashed".

Did it though? Are you sure? You know that "crash" and "closes itself" are two distinct behaviours, right? right?

Usually you do not want a game to "crash"... maybe to "close itself" but crash spells something unintended from the creator.

Please Mr. video essayist, know and learn this difference!! (T_T)

#petpeeve #games
Glitchy Pixel profile picture
You know why there are no "good" billionaires?

Because if a good billionaire appears, they would immediately try to help as much people they can by using their fortune for that, not asking for recognition, they'd just do it. This would rapidly make them lose their billionaire status.

This is exactly what Jesus requested of the rich. They just can't bring themselves to do it.

A billionaire remains a billionaire because they refuse to give what they don't need. They are the definition of greed.
Prof. Emily M. Bender(she/her) · 10w
When people ask me what the phrase "artificial intelligence" means, my short answer is, it means "venture capitalists, give me some money". But OUP asked me for a longer answer, given here and summar...
Glitchy Pixel profile picture
@nprofile1q... This is going to be a really good reference to use form a presentation I will make next week for arguments against AI in game development, and this breakdown of the word itself in this paper will be super helpful to get a good footing and to be very specifibwhen we are talking about.

Thanks a lit for sharing! (Btw, can I refer to this paper and cite you in the presentation for quotes and paraphrasing?)
Glitchy Pixel profile picture
One of those odd satisfying things I've received from time to time recently in my email are those kinds of mails saying: "You haven't use this account for a while, we are going to delete everything about it".

And they wag their finger at you like "tsk tsk, you will lose this awesome opportunity!"

But instead, I'm like in my head: "Oh yes please! It's so much easier this way instead of trying to do who knows what to delete it manually. Actually, can you do it now?".
Glitchy Pixel profile picture
Hello! Added a new improvement on the #vala #sdl bindings #sdl3 https://codeberg.org/edwood-grant/sdl3-vapi

Fixed and updated the #sdl3_gfx image filters on the C side, and added a sample on vala. Attached a video showing the filters in action.

What, didn't you know that #SDL_gfx had CPU image filters? Well, now you do. As far as I know, these are the only samples on how to sue this.

These only use CPU. You could use a GPU shader to get faster results. Still, its nice to revive this old code and make it usable.

Glitchy Pixel profile picture
Another random question to the fediverse! Why is that #RSS clients, applications are almost all SaaS and not local apps?

What is prohibitive about RSS that seems to need to have paid services, cloud storage and such? I don't know anything, but if RSS is, in essence, just a fetched XML file, then as long as you can parse it, you could make a local database easily and lightweight?

Or what I'm missing here? I it can be local, is possible then a #FOSS app could do OK right?
Glitchy Pixel profile picture
Hey! I've been creating a #game #engine #framework in #vala

Its ECS based, and its called Veggies (eat your veggies!). 🥦

My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev

The video is the well known bunny mark demo. Renders up to 1600 bunnies before being under 30 fps. Still needs a lot of optimization.

I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs

Glitchy Pixel profile picture
Random question about #foss #licencing and #code copyright.

What is the status of grabbing some code from a specific project, and then "translate/adapt" it to a different language? For example from Csharp to a different language.

Is the new code subject to the previous one? Can it be relicensed, or is it up to the original license how this works (in this case is the Ms-PL)?

I believe there should be no issue, since this is emulating the ABI, not the exact source code but not sure if its OK.