@LisPi @nprofile1q... @nprofile1q... @ww 🩶 > Why does the player have the information necessary to see through a wall if it should be impossible from their position?
sound effects, which need a source position to be simulated properly, and lag/high-ping mitigations
modern games don't send info when it's impossible for any interaction to happen, but they do send it earlier than strictly necessary so that gameplay experience isn't broken by network latency spikes
the best solution for this though, imo, are small to medium community servers like we had before -- in those, cheaters are much more easily caught by people and kicked out