@nprofile1q... totally fair, there are use cases to be found with all kinds of systems, but it always irked me when people on forums (even on Unreal forums) were like 'Blueprints is for babies, if you want to develop a game you must use C++', 'Blueprints isn't useful', 'Blueprints is X whereas C++ is Y' etc.
BP is similar to GDScript in terms of what it can do and can't do while remaining performant. BP and handling massive amounts of data (e.g 5000 strings in an array of an enum) was a big no-no, same thing would apply to GDScript.
But to throw basically a decade of videos and knowledge, to tell game devs that have only used (and possibly mastered) Blueprints that "Tough luck buddy, we're switching to Verse, time to learn it if you still want to find a job with UE6 on the horizon" is fucked up and shows that Epic has changed a lot from the early UE4 days.
Heck, even their stupid UE6 announcement mentions that they will only develop 5.8 and reserve 5.9 if they ever want to bother with releasing a new version, meanwhile some of the stuff in 5.8 is half-baked, there's systems that have been decades in the beta channel (e.g. the Sprite system in Unreal has basically been abandoned and left to rot because Epic doesn't really have a need for 2D anymore), pushing for high-end computer specs and features while gradually shifting focus from low and mid-range mobile phones, dropping support for some OpenGL stuff etc.
Heck, it only makes me believe more and more that I was right about my theory from 2024 that UE5 was rushed out without any care for bugs because Epic really needed Fortnite in UE5 and that Matrix demo, come hell or high water:
https://techhub.social/@alextecplayz/112287777281507338There's a lot of great talent at Epic, but Swiney & Co.'s decisions and ideas really don't help.
So right now they basically have UE5, UEFN teams, and starting now they're shifting the efforts to unifying both into UE6, as well as integrating Verse, untangling and removing a decade of Blueprints and other features, all in ~2 years or so from now until the first 6.0 release.
That's a hell of a request, the codebase is massive.